Which dark ascension deck is best




















I wonder how many cards this would have to draw for it to be good. I would recommend against just jamming it in your maindeck, but in control mirrors it can be really sick. I just like boarding it in for the really long game attrition matchups, where a six mana draw 5 is the perfect card.

Some commons are great in Constructed; large vanilla creatures are never among them. Playablity just henges too much on mana cost, and anything that costs five has to be so broken that it could never be a common creature. You in no way have to prioritize taking 5-drops, since they come easily, but this really is about as good as it gets.

Every deck wants a couple expensive spells, and this does the job well enough. Much like the 5-drop slot, you want tricks in your green decks, and this fills the slot adequately enough. This card is pretty savage. In Limited, of course, this is an absurd bomb and should be treated as so.

Even if they deal with the first incarnation, 10 counters is a ridiculous amount, and the flashback is often just lethal. Banking on flipping a card in order for it to do anything is just not a good idea. Only Ironfang is worse, and he at least has the decency to cost two mana. The casting cost restricts it to mono-green, but that is actually a deck, and this gets out of control very rapidly.

This is clearly a case of the mana cost being the worst thing about the card, since what it actually does is good. Little Red Riding Hood is another in a long line of Werewolves that would be sweet to flip in Constructed.

Dropping this on turn two forces them to have a play or risk you hitting five mana on turn three, and is particularly effective against Mana Leak.

If you are lucky enough to not want this, your deck is probably pretty sweet. Watching Dryad get run into an Armored Skaab on a bluff was pretty great, and of absolutely no relevance to how good this is in Constructed. At all. Grizzly Bears are the backbone of most decks nowadays, and every now and then they are playing Forests and you just mise them. Here we are, the root of all green decks. I believe it was tech vs Owling Mine, although fairly suspicious tech at that.

If playing that color, I essentially always play these. Really aggressive blue decks without evasion creatures want this, but you see a deck like that once in a blue moon. This will not see almost any play, but it does provide a pretty sick trump if there is ever another blue-based creature mirror without removal. Every creature you steal makes it progressively easier to steal more creatures, and even if they kill Beguiler after a few turns, the damage is done and the creatures stay stolen.

Is it too much to ash for this to cost three mana? I like me a 2 for 1, and this delivers without all that much work. Once they know about it, it obviously can be pretty clunky, but there are enough instants in the set that you can still use your mana effectively, and you will get plenty of people who just walk into this every time. That still means you will be leaving this one in the board the vast majority of times, and never picking it early.

Ok, I give up. You win this time, Department of Flavor and Naming. Yup, sounds like a perfect comparison to me. Mild exaggerations aside, this really does kill most things you want to kill, even giant ones, and it is actually one of the better removal spells blue has to offer. This is a fairly interesting card to evaluate, since it has a number of things going on. On the one side, it helps you mill yourself, which some decks desperately want.

The downside is that you are often also going to be playing against decks like that, making this possibly help the opponent more than you. It also is a win condition, since you can flash it back when you have less than five cards in deck, up to and including zero, passing the turn and hopefully decking them in the process.

My initial experience with it has been positive, as it helped me get my deck rolling and later was able to deliver the killing blow, but it definitely has a serious drawback. I really with it just let you play anything for free, since making the card types line up is really the final nail in the coffin here. Any deck that wants to take advantage of this not only has to be able to leave six up and do nothing, but also needs to play enough big creatures to make it worthwhile, and that combination is basically impossible.

I might try one in Tron in Modern though, since casting an Emrakul and getting TWO attacks with it seems pretty unbelievable…. Six mana is too much for what are you ultimately getting, even in the best-case scenario. Niblis of the Urn. Best white uncommon: Lingering Souls. Screeching Skaab. Bone to Ash. Nephalia Seakite. Headless Skaab. Best blue uncommon: Niblis of the Breath.

Reap the Seagraf. Gruesome Discovery. Death's Caress. Undying Evil. Tragic Slip. Best black uncommon: Farbog Boneflinger. Faithless Looting. Torch Fiend. Toch Fiend. Wrack with Madness. Fires of Undeath. Best red uncommon: Pyreheart Wolf. Ulvenwald Bear. Kessig Recluse. Dawntreader Elk. Crushing Vines. Scorned Villager.

Best green uncommon: Briarpack Alpha. I think Dark Ascension is a great set for Limited. It really encourages drafting decks rather than just drafting cards. Thanks for reading my article. Be sure to come back next week. Thanks for reading! TAGS articles , draft , theory , limited , drafting , dark ascension , innistrad , melissa detora. Sign In. Vanguard CardFight!!

Vanguard Ahoy! Elgaud Inquisitor 4. Gather the Townsfolk 3. Loyal Cathar 2. Niblis of the Mist 1. Screeching Skaab 4. Bone to Ash 3. Nephalia Seakite 2. Headless Skaab 1. Reap the Seagraf 4.

Gruesome Discovery 3.



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