A perfect example of a Warrior. This battle alone IS amazing! An did I mention you get to fight alongside Gamon! Edit: Hands Down this was likely the best boss fight I have ever fought in my 4 years of Gaming.
It was just as I described above. Comment by Menardis As an Alliance main player, I have only this to say Comment by Lily If you got here by clicking on the Siege of Orgrimmar sidebar, here is the version with loot tables. Comment by TamiayTheGnome Aw!
I wanted him to be Warchief! Comment by Grandine Sorry to see you go, General. I was proud to serve with you. Comment by Farrook This fight and the Protectors one I have sentimental reservations with.
Nazgrim has always been a honorable warrior and our Horde will be weaker with his loss. I had really hoped that he might take the mantle of Warchief. Comment by Rankkor We've fought side-by-side for five years. This is not something I'll enjoy. The horde loses one of its finest warriors, one of its noblest officers, and one of its most talented tacticians. Damn you Garrosh. Comment by First night of siege i killed one of my favorite characters ever I was up for hours after i tried sleeping.
It was an honor fighting you Nazgrim! Comment by Varil Lok'tar ogar. For the horde. And for the love of God, get out of the way of the swirly blade. Basic raid mechanics, really. Oh, and don't attack Nazgrim when he's in Defensive Stance. I saved his life and pulled him from that spooky greens in Kelp'thar Forest and he returned the favor in the Abyssal Depths I was so proud on him when I came to Pandaria and realized who was giving orders there, he had been promoted by then These hopes are gone now.
Fare well old friend. Comment by MelTorefas Apparently he builds rage when hunter pets attack him in defensive stance. Which means, as you can imagine, that doing this in an LFR with about 9 hunters was totally awesome. By which point, if the game had given me the option, I would have gladly switched to his team. Comment by Stabhorn I like how his soldiers still wear the old grunt armor and not that of the Kor'kron!
Rage gain cannot occur more than once every one second. Attacks by players affected by Sundering Blow do not cause Nazgrim to generate Rage. Hunters, warlocks, mages take off your pet from the boss. Comment by Warchief would have been more epic to have admiral Taylor join the fight.
Not as a trophy of the fallen, but in reverence to your legacy. There were only two orcs I ever showed true respect for. Rest in peace Nazgrim, for you were one of them.
Kill the Ironblades first, since aggroing the Faithfuls will pull the boss. Now instead of repeating what each ability does since that's already in the Dungeon Journal, I'll go through how to deal with each one, then discuss add mechanics.
Stances They will repeat themselves in this order until the boss is down: Battle Stance - The boss will start out in Battle Stance, which will generate 1 Rage every second. This is a burn phase, pop cooldowns. Vanguard - He will take less damage and generate more Rage per strike. Note that players affected by Sundering Blow will not cause Rage to be generated. Therefore, no one but the tanks should be on the boss while he is in Defensive Stance. Non-Rage abilities Sundering Blow - This is primarily for the tanks to deal with.
They will need to decide how many stacks they can take before switching off. Bonecracker - Healers watch out for whoever is targeted by this, as I don't think there is a way to avoid it. Rage abilities Based on how much Rage the boss has, he can throw out a variety of abilities. Keep an eye on the Rage bar and of course DBM , so that you have an idea of which ability to expect next. Avoid letting the boss gain Rage as much as possible, since more Rage means more abilities to deal with on top of the adds and therefore more damage going out to the raid.
These adds should be AoE-ed down at the pull. For the rest of the fight, Nazgrim will periodically summon two adds. These will be randomly selected from four types of adds, and no summon will have more than one type of add. In order of priority, the adds that can be summoned are:.
Nazgrim cycles through three stances on a one-minute timer in the same order. Battle Stance simply causes Nazgrim to generate 1 Rage each second. The third stance, Defensive Stance, is worthy of special mention. Since success in this encounter will come through keeping Nazgrim's Rage bar as low as possible, it is extremely important for the raid not to DPS Nazgrim at all during Defensive Stance except for debuffed tanks , even if there are no adds present at the time this is the reason for the raid wanting to keep as many Ironblades as the raid can comfortably handle alive until this point.
Nazgrim has two standard abilities. The aforementioned Sundering Blow is a tank debuff that additionally causes Nazgrim to unavoidably gain Rage more Rage depending on how many stacks of Sundering Blow the tank already has ; tanks will need to perform a standard tank swap to deal with this.
Bonecracker places a bleed effect on players and reduces their maximum health; healers will just need to keep these targets alive until the debuff expires. The remainder of Nazgrim's abilities cost Rage to use. Nazgrim ended the Domination Point plotline delivering a summons from Garrosh to the adventurer.
However, Nazgrim himself was not present to witness Garrosh's use of the Divine Bell to infuse his soldiers with sha power, nor the Bell's destruction. Nazgrim was summoned by Garrosh to help put down the burgeoning Darkspear Rebellion.
He could be found at the Dranosh'ar Blockade , instructing Kor'kron to strengthen the defenses of Bladefist Bay against a possible assault by the Alliance 's naval forces.
On the cusp of the siege, Nazgrim was approached by former warchief Thrall and High Overlord Saurfang on the outskirts of Orgrimmar. The two requested an audience with Garrosh in hopes to end the war, however, they were barred entry by the Kor'kron. Nazgrim ordered his men to fall back and allowed the pair to enter the city, but made no promises that Garrosh would heed their words at this late a juncture. Nazgrim and his forces were tasked with defending the main entrance into Orgrimmar.
Nazgrim faced off against Vol'jin and Baine Bloodhoof from Orgrimmar's battlements, warning the two to cease their rebellion and assuring them that they couldn't win if they insisted on fighting.
Nazgrim's Iron Juggernaut was dispatched to deal with the rebels but was eventually defeated and destroyed. After Tyrande Whisperwind and her sentinels breached the city's gates, Nazgrim and his remaining Kor'kron brigade fell back to defend the entrance to The Underhold. Fiercely loyal to the Horde and bound to a rigorous code of honor and duty, Nazgrim held the line for his warchief until his dying breath. Nazgrim's body was collected and given a burial at the graveyard in Durotar , not far from Orgrimmar's front gate.
At Stromgarde Keep , the fallen prince Galen Trollbane calls out their champion and Nazgrim simply told him to watch his tone. After sweeping the courtyard of Witherbark trolls, Galen thanks them. However, he proclaims his kingdom is his alone and Nazgrim saw this a treachery. He Strangulates Stromgarde soldiers outside the keep as the Deathlord hunts down the prince. Upon arriving in the court of the Scarlet Monastery , Nazgrim once again Strangulates his foes.
This time being the Scarlet Crusade. Nazgrim tells the Deathlord Highlord said in the audio that they must do something before it's too late for Mograine. He demanded that him and Thassarian continuously stop to [ Strangulate ] each individual demon in the Exodar. Nazgrim participates with his fellow Horsemen , the Deathlord and Minerva Ravensorrow mounted on Daumyr to battle the demons on the Broken Shore. Under Bolvar's command, the Four Horsemen acquired fallen champions of both the Horde and Alliance , with Nazgrim personally acquiring bodies from the Battle of Dazar'alor and other Horde lands.
He watched as the Horde overthrew Sylvanas Windrunner , and though he wanted to help them, he was forbidden to by Bolvar. Following the Fourth War's completion, he witnessed the new generation of death knights being raised. Darion personally sent the new death knights to travel to Orgrimmar if the death knight is Horde or Stormwind if it is Alliance and make a choice from the Hero's Call Board.
Believing that Bolvar had fallen to the powers of the Lich King , Darion attempted to kill him. However, Bolvar forcibly controlled the former's body and made him return to Acherus: The Ebon Hold , while taunting him about requiring his fellow horsemen. Though wary of it being a trap and feeling something off about the situation, Nazgrim agreed to join his fellow horsemen in killing the Lich King, and decide who would wield the Helm of Domination after Bolvar was slain.
However, en route to Icecrown Citadel , the Four Horsemen, using their connection to the Lich King, discovered him locked in combat with Sylvanas Windrunner , and learned that this was all part of Bolvar's gambit to have the horsemen arrive and kill the winner of the conflict. Nazgrim and the others were stunned when Sylvanas won and destroyed the helm instead of claiming ownership of it.
With the Scourge no longer under control , Darion ordered Nazgrim and Sally Whitemane to rescue Bolvar, while he and Thoras Trollbane fought to keep Acherus under their control. Once we defeat the Alliance and their allies, claiming this land will be a fitting testimony to the tenacity of the Horde.
We have been on our own for far too long. Now, the full might of the Horde is unleashed! And we are the ones who direct where the next blow will land. Morgraine [ sic ] asked that I stay behind in case you strayed too far off course.
This death gate will take you to him. I suggest you use it. For the Horde! Nazgrim for Warchief And I love it. Comment by Blackrain39 Confirmed as boss in Siege of Orgrimmar. I really liked this guy too Comment by iamjoe "Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir.
Fiercely loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath. Comment by ilostmahbucket Finishing this The Art of War questchain, obtained from talking to General Nazgrim near Garrosh in Orgrimmar, will open a portal from Orgrimmar to Honeydew Village and vice versa.
For those of you who faction transferred to horde and need to re-complete the chain to open the portal. Comment by parrydox To get to Pandaria as a boosted character, you must first accept the quest The Art of War H from the Command Board, then you will be able to see General Nazgrim inside Grommash Hold and begin the quest chain.
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